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Ori rivals of aether
Ori rivals of aether












ori rivals of aether

It can be used three times in a row before Sein has to recharge. This attack is extremely quick but it has virtually no knockback or hitstun. Sein damages nearby enemies with a small energy burst. This attack is jump-cancelable.Ī quick headbutt. When Ori touches the ground during this move, a small eruption of energy happens that can damage opponents on either side. If an opponent is hit, Ori bounces off of it and can immediately perform another attack. Ori turns into a ball of light and launches themself downward. Ori does a flip and hits enemies with their tail. Each explosion carries opponents into the next one. With Sein: Ori dashes back and forth while Sein creates explosions. The attacks do not combo into each other. Without Sein: Ori dashes back and forth and hits opponents away. With Sein: Ori and Sein turn into energy and fly upward with a large burst at the top. Without Sein: Ori turns into energy and shoots upward. With Sein: Ori charges up Sein and then thrusts Sein forward, which causes a massive explosion of energy. Without Sein: Ori thrusts both hands forward to lauch opponents. Ori rolls forward covered in energy, hitting opponents. This attack moves Ori backwards slightly. Ori does a sweeping attack with its tail. The first few hits of this attack drag opponents downward, Holds up a crackling ball of energy that hits multiple times. Punches the opponent quickly twice and then performs a kick. Ori rushes forward in energy and headbutts opponents. These Strong Attacks have more powerful properties as Sein assists Ori for a more devastating blow. TAG TEAM - When Ori and Sein are close enough, Ori can use Strong Attacks to initiate tag team combos.Ori can also move around the stage by bashing the Light Grenade that is thrown by using Forward Special. BASH - Ori can use Down Special to Bash nearly anything in Rivals of Aether – from characters to projectiles to rocks and plants.Ori can hold Neutral Special to have Sein use the Charged Flame. Ori can tap Neutral Special to have Sein quickly fire a Spirit Flame from wherever Sein is.

ori rivals of aether

SPIRIT FLAME - Sein follows Ori around the battlefield.Ori can use Down Special to either Bash projectiles or Bash opponents in any direction." Elemental Powers: Hold Neutral Special to have Sein use Charged Flame. Tap Neutral Special to have Sein fire a Spirit Flame. If Sein is close to Ori, they can use team-up Strong Attacks. You can air dodge after hitting an enemy with the ascending part of up special and not enter special fall.You can attack or charge with Sein while Ori is using Bash.By immediately using Bash after a Forward Special, Ori can Bash their projectile in any direction.Ori's recovery has little vertical range.Missing Bash or Down Aerial offstage almost always results in a suicide.Sein can only follow Ori and cannot move away from Ori to attack.Has little range outside of Sein's weak attacks and the Forward Special projectile.Ori can be attacked while using Bash, which is a problem in Team Battles.Ori's Up Special has amazing horizontal mobility and its ability to be opened and closed makes edgeguarding Ori a challenge.Sein's normal Spirit Flame can hinder approaches and possibly let Ori escape kill setups.Ori's projectile and Sein's Charged Flame can keep opponents away.Bash can also affect both opponents at the same time. In Team Battles, Ori can use Bash to extend combos, set up for kills, and help out teammates in danger by stopping an opponent.In the game Rivals of Aether Attributes Strengths














Ori rivals of aether